Pokemon TCG: Special Conditions

  • Asleep
    • If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned sideways (usually counterclockwise). After each turn, if a player’s Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon “wakes up” and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep.
  • Burned
    • The Burned Special Condition is the newest Special Condition, officially recognized in 2002 upon the release of the Expedition Base Set. The Burned Special Condition is similar to the Poisoned Special Condition. A rule change in 2016 taking effect with the release of Sun & Moon altered the procedure for a burn.[1] The Burned Special Condition is derived from Neo Genesis, in which Quilava’s Char attack caused a condition exactly like Burned. Char was not recognized as a Special Condition.
    • Prior to Sun & Moon, once a Pokémon is burned, a Burn marker is placed on it, and the player must flip a coin in between turns. If the coin lands on tails, two damage counters are placed on the Pokémon. Under some conditions, the burn’s damage may be increased by the effect of an attack, an Ability, or a Stadium card (i.e., Volcarona’s Scorching Scales Ability causes the afflicted Pokémon to suffer 40 damage). If the coin landed on heads, the Pokémon does not receive any damage but remains Burned.
    • With the release of Sun & Moon, once a Pokémon is burned, two damage counters are placed on it between turns as long as it is burned. After the damage is added, the player with the burned Pokémon must flip a coin: on a heads, the afflicted Pokémon is cured, while on a tails it remains burned.
  • Confused
    • The Confused Special Condition is one of the most commonly seen conditions alongside Poisoned. If a Pokémon is Confused, its card must be turned upside-down. If it tries to attack, the player must flip a coin. If the coin is heads, the attack proceeds as planned. However, if the coin lands on tails, three damage counters are placed on the Pokémon and the turn ends. Unless replaced by Asleep or Paralyzed, the Pokémon remains Confused unless retreat or other action is taken (such as the use of a Trainer card).
    • The current description of Confused was introduced in 2003 with the release of EX Ruby & Sapphire. Originally, the Confused Pokémon would attack itself for 20 damage on a tails. As well as that, if a Pokémon tried to retreat, the required Energy had to be discarded first, before flipping a coin to see if the retreat was successful. If it was not, the Pokémon could not retrieve the Energy cards. As of the current revision of the condition, any Confused Pokémon can retreat without having to take any additional action.
  • Paralyzed
    • If a Pokémon is Paralyzed, it will be unable to attack or retreat for one turn after it becomes Paralyzed. After the end of the turn, the Pokémon’s condition returns to normal. A Paralyzed Pokémon is turned sideways (usually clockwise).
  • Poisoned
    • The Poisoned Special Condition is one of the most commonly seen conditions alongside Confused. When a Pokémon is Poisoned, one damage counter must be put on the Pokémon in between each turn. On rare occasions, a Pokémon will cause a Poisoned Special Condition that requires the player to put two, three, or even four damage counters on a Pokémon between turns.
  • Reference 1
  • Reference 2

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